Plugin Files
All the plugin's configuration files

config.yml

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# This toggles the sound played when a sugarcane is destroyed #
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sound-on-break: false
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# This toggles the "level-up" title and sound effect when a harvester hoe levels up #
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announce-on-level-up: true
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# This is the percent drop chance for fragments - (100.0 is the max and 0.0001 is the minimum) #
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fragment-drop-chance: 0.01
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# This is the price that cane should sell for when the auto sell upgrade is unlocked #
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cane-sell-price: 5
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# Set the main color of the upgrade GUI #
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gui-main-color: 'GREEN'
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# Set the secondary color of the upgrade GUI #
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gui-secondary-color: 'BLACK'
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# Set the custom texture of sugarcane fragments #
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# To change the texture, head over to freshcoal.com, select a head you want, and then #
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# copy and paste below only the texture's code within the quotes, from the command they provide you with #
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fragment-texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjI1NWE3ODUxYjQ3ODYxOTJhNDFmODhkYzJkMjhkNGU5Yjc3MjNiMDZlNWNlMmY2YTQxOGJkZTYxMzI2YmMxMiJ9fX0="
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# This is the amount of cane a player needs to break each time they are paid if autosell is unlocked #
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# If your server is lagging due to frequent economy updates, you can increase this number to make payments less frequent #
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cane-before-sell: 1
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levels:
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# Levels can be added by simply copy and pasting the format below and changing the level number #
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'1':
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# How much sugarcane should be required in total to reach this level (amount displayed on counter) #
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# Leave this setting alone for level 1 (default) *
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next_level_break: 0
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# Cane multiplier amount for this level *
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# Leave this setting alone for level 1 (default) *
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multiplier: 1.0
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'2':
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next_level_break: 5000
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multiplier: 1.25
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'3':
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next_level_break: 25000
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multiplier: 1.5
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'4':
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next_level_break: 100000
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multiplier: 1.75
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'5':
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next_level_break: 500000
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multiplier: 2.0
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'6':
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next_level_break: 1000000
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multiplier: 2.25
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'7':
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next_level_break: 2000000
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multiplier: 2.5
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'8':
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next_level_break: 3000000
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multiplier: 2.75
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'9':
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next_level_break: 5000000
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multiplier: 3.0
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'10':
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next_level_break: 7500000
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multiplier: 3.25
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'11':
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next_level_break: 10000000
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multiplier: 3.5
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'12':
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next_level_break: 125000000
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multiplier: 3.75
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'13':
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next_level_break: 15000000
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multiplier: 4.0
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upgrades:
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autosell:
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# Cost in money to purchase this upgrade #
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cost_money: 1000000
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# Cost in fragments to purchase this upgrade #
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cost_fragments: 5
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radius:
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# (3x3) #
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'1':
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# Cost in money to purchase this upgrade #
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cost_money: 1500000
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# Cost in fragments to purchase this upgrade #
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cost_fragments: 10
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# (5x5) #
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'2':
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cost_money: 3000000
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cost_fragments: 15
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fragment_multiplier:
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'1':
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# Cost in money to purchase this upgrade #
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cost_money: 1000000
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# Cost in fragments to purchase this upgrade #
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cost_fragments: 1
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# Multiplier that will be multiplied with the fragment-drop-chance specified above - This number can range from 1.01 (1% boost) to 100.0 (10,000% boost) #
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fragment_multiplier: 1.25
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'2':
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cost_money: 2000000
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cost_fragments: 2
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fragment_multiplier: 2.50
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'3':
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cost_money: 3000000
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cost_fragments: 3
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fragment_multiplier: 5.0
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'4':
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cost_money: 4000000
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cost_fragments: 4
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fragment_multiplier: 8.50
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'5':
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cost_money: 5000000
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cost_fragments: 5
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fragment_multiplier: 12.50
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# With this upgrade, you have the ability to add a custom buff that runs a command a certain percentage of the time, for example giving a crate key or money #
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# All names and lore for this upgrade can be edited in the messages.yml file #
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custom:
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# If this custom upgrade is enabled or not #
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enabled: false
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# The default percentage chance to run the commands - (100.0 is the max and 0.0001 is the minimum) #
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default_percentage: 0.01
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# A list of all the commands that will be run when this ability activates #
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commands:
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- "cc give physical premium 1 {player}"
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- "eco give {player} 1000"
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'1':
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# Cost in money to purchase this upgrade #
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cost_money: 100000
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# Cost in fragments to purchase this upgrade #
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cost_fragments: 1
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# Multiplier that will be multiplied with the default_percentage specified above - This number can range from 1.01 (1% boost) to 100.0 (10,000% boost) #
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percentage_multiplier: 1.25
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'2':
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cost_money: 200000
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cost_fragments: 2
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percentage_multiplier: 1.50
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'3':
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cost_money: 300000
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cost_fragments: 3
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percentage_multiplier: 1.75
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'4':
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cost_money: 400000
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cost_fragments: 4
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percentage_multiplier: 2.25
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'5':
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cost_money: 500000
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cost_fragments: 5
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percentage_multiplier: 3.0
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messages.yml

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no-permission: "&cNo permission!"
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invalid-money: "&c&lInsufficient funds: You do not have enough money in your account."
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invalid-fragments: "&c&lInsufficient funds: You do not have enough fragments."
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invalid-money-and-fragments: "&c&lInsufficient funds: You do not have enough money or fragments."
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purchased-max-upgrade: "&c&lYou have already purchased the max upgrade!"
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purchase: "&a&lUpgrade unlocked!"
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given-cane-fragment: "&2{player} &7was given a cane fragment."
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given-harvester-hoe: "&2{player} &7was given &a{amount} &7harvester hoes."
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invalid-user: "&cError: That player is not online!"
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invalid-number: "&cError: That is not a valid amount."
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found-drop: "&6&lRARE DROP >> &7You found a &d&lSugarcane Fragment&7!"
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found-custom-drop: "&6&lRARE DROP >> &7You found a &ePremium Key&7 and &a$1000&7!"
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invalid-level: "&cError: that is not a specified level in the config."
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help:
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- "&8&l&m-------&2&lAdvancedHarvesterHoes Help&8&l&m-------"
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- "&a/hh give [player] [amount] [level] &7Give a player the specified number of harvester hoes."
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- "&a/hh fragment [player] &7Give a player a cane fragment."
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fragment:
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name: "&d&lSugarcane Fragment"
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lore:
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- "&7&oRare drop collected while farming sugarcane! You"
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- "&7&ocan use this item to upgrade your harvester"
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- "&7&ohoe's abilities!"
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tool:
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tool_name_color: "&a"
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tool_main_color: "&a"
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tool_secondary_color: "&2"
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tool_value_color: "&7"
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gui:
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gui_name: "&a&lUpgrades Menu"
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colors:
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status_color: "&6"
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cost_color: "&6"
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upgrade_color: "&b"
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money_cost_color: "&b"
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fragment_cost_color: "&b"
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money_number_color: "&e"
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fragment_number_color: "&e"
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upgrades:
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name: "&aWhat are upgrades?"
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lore:
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- "&7&oUpgrades are buffs that improve"
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- "&7&oyour collection. They require both"
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- "&7&oin-game money and cane fragments to"
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- "&7&opurchase. Cane fragments are rare and"
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- "&7&ocan be obtained while harvesting!"
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autosell:
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name: "&e&lAutoSell"
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lore:
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- "&7&oEnables sugarcane to be automatically"
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- "&7&osold when broken."
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radius:
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name: "&c&lRadius"
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lore:
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- "&7&oUpgrades the radius in which sugarcane"
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- "&7&ois broken"
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fragmentmultiplier:
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name: "&d&lFragment Multiplier"
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lore:
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- "&7&oIncreases the chance of finding a cane fragment"
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- "&7&owhen farming."
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custom:
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name: "&3&lKey Finder"
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lore:
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- "&7&oIncreases the chance of finding a crate key and"
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- "&7&omoney bundle while farming."
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Last modified 6mo ago
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